A Time of Legends

Parade of Initiates
Celebration Days

Celebrate the 3 Adepts!

First in 3 years!

Today, the 2nd day of the Celebration days, Throalic Year 87 the residents of the town of Gy’rone Vale hold the Parade. In three years, no new adepts were presented to the town, and this year three are presented.

Lost Figo Apprentice to Cysel Stonetalker
Maureen Mercer Apprentice to Ifova Ria, the Iron Bow
Zhon Weamer Apprentice to Thewon Long

During the presentation, they are each given gifts as the last thing that they will receive from their Former masters. They were given to the Elders, and after a brief discussion, they were tasked with the recovery of The Masters Ring from a breached Kaer!

We must ask the Passions to watch over them so they will return successful!

Rugg, Bard and Scribe of the Vale



New setting, new characters starting the 2nd day of Celebration Day, Year 87

Another Journey
Sollus 18

Leaving Throal, our intrepid heros travel south, hoping to catch up with TSoran. Mid day of the second day, they do, and discover that he has teamed up with two other adepts, a Windling archer, and a Dwarven weaponsmith. They learn of TSorans quest to find a T’Skrang only Kaer, beneath the shores of southern Lake Ban.

Upon arrival at Port Kenda, the seek out Jace, apparently one of the elders of this small port town. He ask for their confidence, and then tells them he needs them to try and find what happened to his messenger. However, something about him gives them a bit of a pause…

A Friend (In Need?)
How many friends does one need?

After going bck to speak with Dyrion, the fledgling heros make a discovery that they find disquietting, so, they go to speak to his sister. She sends them to speak to their friend, a Questor of Garlen.

They leave the Questor after he assures them that he will examine his friend and tells them to return in the morning. When they return the next morning, the encounter a mysterious, but friendly, Windling who offers them a job, which they turn down because of previous commitments. When he discovers that they will not change their mind for money, he offers them a contact when they return at the Six Knocks Inn.

Leaving the tavern, they meet with Ma’aflin, the questor, and he discusses his findings, that are rather inconclusive. And because they seem truly heroic, he offers them a small gift ofKeeltix poultice

Up the path, and Back
To find a wooden box

Our young hero’s climbed into the low sides of the Throal mountains, on one of the many paths, this one heading to Whidteies. A pleasant enough jaunt on a pleasant enough day, until they reach where Dyron was attacked. Then they encounter a disturbing creature…

They defeat the creature, or creatures, depending on one’s view, recover not only the strong box they were asked to recover but a small profit and some other things as well. Returning, they find their patron is under the weather, but has a new undertaking for them, and so they prepare to set off, when they meet a rather flamboyant T’skrang…

A new Begining

A band of Novice Adepts, just from their apprenticeships, Drun Shadetalker, Grimm, and Molli are enjoying individual celebrations, when something falls against the cloth wall of the Jolly Rags where they drinking. They find an injured dwarf, Dyron of House Golde Mallet, who was attackted coming back from a trade village, Whidteies in the Throals. The fledgling heroes help him get back home and pledge to get him back a box that he lost in the attack.

The next morning, they are taken to the trail head, and begin a moderately easy climb. Later in the day, they find the place the attack took place.

Creatures in the dark
Gor Smallstep
Traveling for almost a whole moon, searching for some source of some sickness within a care. The winds have been flying strong, but it’s been all but uneventful. My new brothers have proven an interesting enough lot to travel with. Theres the dwarf, the elf and my half-kinsman. The dwarf, she claims to be the royal kin, and who am I to say she isnt? after all, I am a windling, who claims orcish blood. The elf intrests me. The elves I’ve met before are all vey slow to grasp the ways of the winds, but this one is different. He does not ride them, or talk with them, like me or my kinsmen, but the wind is with him. His arrows fly true and painful and although I would never disgrace brother with such forms of combat, it suits him well. Then my half-kinsmen. The other orc, Shurgfal, another interest to me. He has powerful blood and body, but he speaks to the wind, and makes it his servant. I respect the power, but is magic not an elders art? never-the-less I cannot disregard the power he wields. When we got to the river, intending to sail to our destination, we were foiled. or they were, there is no tear in my wings about flying there. The surface of the serpant was covered with a taint from nowhere. We stayed the night in one of the taverns, and set out in the morning. The path we traveled was overflown with the serpants swollen belly. The harbor masters son must have satisfied its hunger, the poor soul. Now we found some slavers old hideout… however, there was no slavers to be found. however the hidden strog hold was hiding ravenous little rattling creatures! the poor souls stood no chance between the elf and me, but there was nothing really to sing a song of.
on forward
** GM Update **

Crossing the Serpent on one of the barges, they head upriver. For 4 days, travel is fair, but that night a terrrible storm besets the river plain. It holds for two days, and the serpent is swollen. Late on the sixth day, they come to what once was probably a small tributary, but is now a swollen and dangerous crossing, so they turn north to see if they can find a safer or easier crossing.

Camping that night, Shurgfall falls through a wooden door into a 15’ deep hole. In this hole are cells…

They set about exploring the structure, surmising that it was at one time a slavers holding. While in the place they are set upon by small, naked humanoids wieleding small sharpened sticks. THey vanquish them easily, and leave the underground facility.

A mile upriver, they find a safe fording, and then continue to Lake Vors, 11 days later…

Trip to Duhmfrees
** GM Update **

And over the next 8 days, our valiant travellers followed one of the many traders roads out of Bartertown. While the trip was mostly pleasant and uneventful, they had one encouter. Crackbills, one of the many horrors of the open road, but seemed to deal with them handily.

Arriving at Duhmfrees, they find the port chocked with gray, foul smelling slime.

A quest is undertaken
** GM Update **

Verrili Tor???

In an annex to the Great Library, we find a young Male ork, Shurgfall, A male windling called Ick, a male obsidiman named Malachi, and a dwarven female called Tallesien. A band of young adepts come to claim their piece of legend, and improve the lot of all.

The heroes have been asked to look into the residents of a place called Verilli Tor, whose residents are always sick. Is it a horror? or a self inflicted Twin Kaer?


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